Implement this function to make a custom inspector.
Inside this function you can add your own custom GUI for the inspector of a specific object class.
Note: This function has to be overrided in order to work. Check the example:See Also: Editor.DrawDefaultInspector.//Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. @CustomEditor(ScriptName) class TestOnInspector extends Editor { override function OnInspectorGUI () { GUILayout.Label ("This is a Label in a Custom Editor"); } }