Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Application.streamedBytes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var streamedBytes: int;
public static int streamedBytes;
public static streamedBytes as int

Description

How many bytes have we downloaded from the main unity web stream (Read Only).

In the webplayer this returns the number of compressed bytes downloaded so far. In standalone player or the editor this always returns zero.

See Also: GetStreamProgressForLevel function.

	// Prints to a GUIText how many bytes we have streamed.

function Update() { guiText.text = "Streamed Bytes: " + Application.streamedBytes.ToString(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        guiText.text = "Streamed Bytes: " + Application.streamedBytes.ToString();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		guiText.text = ('Streamed Bytes: ' + Application.streamedBytes.ToString())