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Animation.AddClip

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public function AddClip(clip: AnimationClip, newName: string): void;
public void AddClip(AnimationClip clip, string newName);
public def AddClip(clip as AnimationClip, newName as string) as void

Description

Adds a clip to the animation with name newName.

	var walkClip : AnimationClip;
	animation.AddClip(walkClip, "walk");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public AnimationClip walkClip;
    void Example() {
        animation.AddClip(walkClip, "walk");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public walkClip as AnimationClip

	def Example() as void:
		animation.AddClip(walkClip, 'walk')

public function AddClip(clip: AnimationClip, newName: string, firstFrame: int, lastFrame: int, addLoopFrame: bool = false): void;
public void AddClip(AnimationClip clip, string newName, int firstFrame, int lastFrame, bool addLoopFrame = false);
public def AddClip(clip as AnimationClip, newName as string, firstFrame as int, lastFrame as int, addLoopFrame as bool = false) as void

Parameters

addLoopFrame Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation.

Description

Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.

If a clip with that name already exists it will be replaced with the new clip.

	// Split the default clip into a shoot, walk and idle animation
	animation.AddClip(animation.clip, "shoot", 0, 10);
	// walk and idle will add an extra looping frame at the end
	animation.AddClip(animation.clip, "walk", 11, 20, true);
	animation.AddClip(animation.clip, "idle", 21, 30, true);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation.AddClip(animation.clip, "shoot", 0, 10);
        animation.AddClip(animation.clip, "walk", 11, 20, true);
        animation.AddClip(animation.clip, "idle", 21, 30, true);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation.AddClip(animation.clip, 'shoot', 0, 10)
		animation.AddClip(animation.clip, 'walk', 11, 20, true)
		animation.AddClip(animation.clip, 'idle', 21, 30, true)