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CloseReturns a AudioClip generated from the downloaded data (Read Only).
The data must be an audio clip in Ogg(Web/Standalones), MP3(phones,Flash), WAV, XM, IT, MOD or S3M format. The clip will be downloaded completely before it's ready to play. Use the overloaded GetAudioClip (bool threeD, bool stream) to stream the audio, instead of downloading the entire clip.
var url : String; function Start () { var www = new WWW(url); audio.clip = www.audioClip; } function Update () { if(!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string url; void Start() { WWW www = new WWW(url); audio.clip = www.audioClip; } void Update() { if (!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public url as string def Start() as void: www as WWW = WWW(url) audio.clip = www.audioClip def Update() as void: if (not audio.isPlaying) and audio.clip.isReadyToPlay: audio.Play()