Returns a vector that is made from the smallest components of two vectors.
See Also: Max function.
var a : Vector4 = Vector4 (1, 2, 3, 5); var b : Vector4 = Vector4 (4, 3, 2, 0); print (Vector4.Min(a,b)); // prints (1.0,2.0,2.0,0.0)
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector4 a = new Vector4(1, 2, 3, 5); public Vector4 b = new Vector4(4, 3, 2, 0); void Example() { print(Vector4.Min(a, b)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public a as Vector4 = Vector4(1, 2, 3, 5) public b as Vector4 = Vector4(4, 3, 2, 0) def Example() as void: print(Vector4.Min(a, b))