Shorthand for writing Vector3(0, -1, 0)
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transform.position += Vector3.down * Time.deltaTime;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.position += Vector3.down * Time.deltaTime; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.position += (Vector3.down * Time.deltaTime)