Slows game playback time to allow screenshots to be saved between frames.
If this property has a non-zero value then frame update will occur at an interval of (1.0 / captureFramerate) regardless of real time and the time required to render a frame. This is useful if you want to capture a movie where you need a constant frame rate and leave enough time between frames to save screen images.
// Capture frames as a screenshot sequence. Images are // stored as PNG files in a folder - these can be combined into // a movie using image utility software (eg, QuickTime Pro).// The folder to contain our screenshots. // If the folder exists we will append numbers to create an empty folder. var folder = "ScreenshotFolder"; var frameRate = 25; function Start () { // Set the playback framerate (real time will not relate to game time after this). Time.captureFramerate = frameRate; // Create the folder System.IO.Directory.CreateDirectory(folder); } function Update () { // Append filename to folder name (format is '0005 shot.png"') var name = String.Format("{0}/{1:D04} shot.png", folder, Time.frameCount ); // Capture the screenshot to the specified file. Application.CaptureScreenshot(name); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string folder = "ScreenshotFolder"; public int frameRate = 25; void Start() { Time.captureFramerate = frameRate; System.IO.Directory.CreateDirectory(folder); } void Update() { string name = String.Format("{0}/{1:D04} shot.png", folder, Time.frameCount); Application.CaptureScreenshot(name); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public folder as string = 'ScreenshotFolder' public frameRate as int = 25 def Start() as void: Time.captureFramerate = frameRate System.IO.Directory.CreateDirectory(folder) def Update() as void: name as string = String.Format('{0}/{1:D04} shot.png', folder, Time.frameCount) Application.CaptureScreenshot(name)