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Tiles the texture, creating a repeating pattern.

When UVs are outside of the 0...1 range, the integer part will be ignored, thus creating a repeating pattern. See Also: Texture.wrapMode, texture assets.

	renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		renderer.material.mainTexture.wrapMode = TextureWrapMode.Repeat