Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

TextureImporterSettings.ApplyTextureType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function ApplyTextureType(type: TextureImporterType, applyAll: bool): void;
public void ApplyTextureType(TextureImporterType type, bool applyAll);
public def ApplyTextureType(type as TextureImporterType, applyAll as bool) as void

Parameters

type Texture type. See TextureImporterType.
applyAll If false, change only specific properties. Exactly which, depends on type.

Description

Configure parameters to import a texture for a purpose of type, as described here.