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CloseDetail objects will be displayed up to this distance.
See Also: detailObjectDensity.
function Start () { Terrain.activeTerrain.detailObjectDistance = 40; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDistance = 40; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Terrain.activeTerrain.detailObjectDistance = 40