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Terrain.detailObjectDensity

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public var detailObjectDensity: float;
public float detailObjectDensity;
public detailObjectDensity as float

Description

Density of detail objects.

This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.

See Also: detailObjectDistance.

	function Start () {
		Terrain.activeTerrain.detailObjectDensity = 0.5;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Terrain.activeTerrain.detailObjectDensity = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		Terrain.activeTerrain.detailObjectDensity = 0.5F