Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Screen.resolutions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var resolutions: Resolution[];
public static Resolution[] resolutions;
public static resolutions as Resolution[]

Description

All fullscreen resolutions supported by the monitor (Read Only).

The returned resolutions are sorted by width, lower resolutions come first.

	function Start()
	{
		var resolutions : Resolution[] = Screen.resolutions;
		// Print the resolutions
		for (var res in resolutions) {
			print(res.width + "x" + res.height);
		}
		// Switch to the lowest supported fullscreen resolution
		Screen.SetResolution (resolutions[0].width, resolutions[0].height, true);
	};
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Resolution[] resolutions = Screen.resolutions;
        foreach (Resolution res in resolutions) {
            print(res.width + "x" + res.height);
        }
        Screen.SetResolution(resolutions[0].width, resolutions[0].height, true);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		resolutions as (Resolution) = Screen.resolutions
		for res as Resolution in resolutions:
			print(((res.width + 'x') + res.height))
		Screen.SetResolution(resolutions[0].width, resolutions[0].height, true)

See Also: Resolution structure, SetResolution.