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CloseAll fullscreen resolutions supported by the monitor (Read Only).
The returned resolutions are sorted by width, lower resolutions come first.
function Start() { var resolutions : Resolution[] = Screen.resolutions; // Print the resolutions for (var res in resolutions) { print(res.width + "x" + res.height); } // Switch to the lowest supported fullscreen resolution Screen.SetResolution (resolutions[0].width, resolutions[0].height, true); };
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Resolution[] resolutions = Screen.resolutions; foreach (Resolution res in resolutions) { print(res.width + "x" + res.height); } Screen.SetResolution(resolutions[0].width, resolutions[0].height, true); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: resolutions as (Resolution) = Screen.resolutions for res as Resolution in resolutions: print(((res.width + 'x') + res.height)) Screen.SetResolution(resolutions[0].width, resolutions[0].height, true)
See Also: Resolution structure, SetResolution.