Extrapolation will predict the position of the rigidbody based on the current velocity.
If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.
See Also: Rigidbody.interpolation variable.rigidbody.interpolation = RigidbodyInterpolation.Extrapolate;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.interpolation = RigidbodyInterpolation.Extrapolate; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.interpolation = RigidbodyInterpolation.Extrapolate