The rotation of the inertia tensor.
If you don't set intertia tensor rotation from a script it will be calculated automatically from all colliders attached to the rigidbody.
// Resets the inertia tensor to be the coordinate system of the transform rigidbody.inertiaTensorRotation = Quaternion.identity;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.inertiaTensorRotation = Quaternion.identity; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.inertiaTensorRotation = Quaternion.identity