assetPath | Pathname of the target asset. |
type | Type filter for objects returned. |
Returns a resource at an asset path (Editor Only).
This function always return null in the standalone player or web player. This is useful for quickly accessing an asset for use in the editor only.
Note:var prefab : GameObject; function Start () { prefab = Resources.LoadAssetAtPath("Assets/Artwork/mymodel.fbx", GameObject); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject prefab; void Start() { prefab = Resources.LoadAssetAtPath("Assets/Artwork/mymodel.fbx", typeof(GameObject)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public prefab as GameObject def Start() as void: prefab = Resources.LoadAssetAtPath('Assets/Artwork/mymodel.fbx', typeof(GameObject))
assetPath | Pathname of the target asset. |
Returns a resource at an asset path (Editor Only).
This function always return null in the standalone player or web player. This is useful for quickly accessing an asset for use in the editor only.
Note:var prefab : GameObject; function Start () { prefab = Resources.LoadAssetAtPath.<GameObject>("Assets/Artwork/mymodel.fbx"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject prefab; void Start() { prefab = Resources.LoadAssetAtPath<GameObject>("Assets/Artwork/mymodel.fbx"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public prefab as GameObject def Start() as void: prefab = Resources.LoadAssetAtPath[of GameObject]('Assets/Artwork/mymodel.fbx')