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Resources.LoadAll

public static function LoadAll(path: string): Object[];
public static function LoadAll(path: string, systemTypeInstance: Type): Object[];

Parameters

path Pathname of the target folder.
systemTypeInstance Type filter for objects returned.

Description

Loads all assets in a folder or file at path in a Resources folder.

If path refers to a folder, all assets in the folder will be returned. If path refers to a file, only that asset will be returned. The path is relative to any Resources folder inside the Assets folder of your project.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.

	// Loads all assets in the "Resources/Textures" folder
	// Then picks a random one from the list.
	// Note: Random.Range in this case returns [low,high)
	// range, i.e. the high value is not inclusive.

function Start (){ var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); var textures : Object[] = Resources.LoadAll("Textures"); var texture : Texture2D = textures[Random.Range(0, textures.Length)]; go.renderer.material.mainTexture = texture; }
public static function LoadAll(path: string): T[];

Parameters

path Pathname of the target folder.

Description

Loads all assets in a folder or file at path in a Resources folder.

If path refers to a folder, all assets in the folder will be returned. If path refers to a file, only that asset will be returned. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project.

	// Loads all assets in the "Resources/Textures" folder
	// Then picks a random one from the list.
	// Note: Random.Range in this case returns [low,high)
	// range, i.e. the high value is not inclusive.

function Start (){ var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); var textures = Resources.LoadAll.<Texture2D>("Textures"); var texture = textures[Random.Range(0, textures.Length)]; go.renderer.material.mainTexture = texture; }