Returns a random number between 0.0 [inclusive] and 1.0 [inclusive] (Read Only).
Both 0.0 and 1.0 may be returned by this property. This behaviour is different to that of many other random number generators which return a value less than but never exactly equal to 1.0.
// Generate a random color value. function RandomColor() { // A different random value is used for each color component (if // the same is used for R, G and B, a shade of grey is produced). return new Color(Random.value, Random.value, Random.value); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { Color RandomColor() { return new Color(Random.value, Random.value, Random.value); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def RandomColor() as Color: return Color(Random.value, Random.value, Random.value)