Returns a random rotation with uniform distribution (Read Only).
// Sets a random orientation for the object. transform.rotation = Random.rotationUniform;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Random.rotationUniform; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.rotation = Random.rotationUniform