Returns the Inverse of rotation
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// Sets this transform to have the opposite rotation of the target var target : Transform; function Update () { transform.rotation = Quaternion.Inverse(target.rotation); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; void Update() { transform.rotation = Quaternion.Inverse(target.rotation); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: transform.rotation = Quaternion.Inverse(target.rotation)