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CloseReturns the used size from mono.
This is the amount of allocated memory for non collected objects in Mono memory always call GC.Collect before this call, as non referenced objects will still take up space untill they are collected. If not Collecting, this will display an ever growing number untill Collect is called elsewhere.
function Update() { #if ENABLE_PROFILER System.GC.Collect(); Debug.Log("Mono used size" + Profiler.GetMonoUsedSize() + "Bytes"); #endif }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): pass