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Profiler.GetMonoHeapSize

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public static function GetMonoHeapSize(): uint;
public static uint GetMonoHeapSize();
public static def GetMonoHeapSize() as uint

Description

Returns the size of the mono heap.

This is the reserved system memory that Mono is using for allocations.

	function Update() {
		#if ENABLE_PROFILER
			Debug.Log("Allocated Mono heap size" + Profiler.GetMonoHeapSize() + "Bytes");
		#endif
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):
	pass