Displays the recorded profiledata in the profiler.
Use the name of the text file, ".data" will be appended.
Profiler.AddFramesFromFile ("mylog.log");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Profiler.AddFramesFromFile("mylog.log"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Profiler.AddFramesFromFile('mylog.log')
See Also: Profiler.AddFramesFromFile, Profiler.