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CloseSets profiler output file in built players.
If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile This becomes a large file, so only enable it for a few frames on webplayers the file is placed next to the log file See Also: Profiler.enableBinaryLog.
function Start () { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; // writes to "mylog.log.data" Profiler.enabled = true; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; Profiler.enabled = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Profiler.logFile = 'mylog.log' Profiler.enableBinaryLog = true Profiler.enabled = true