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PlayerPrefs.GetString

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public static function GetString(key: string, defaultValue: string = ""): string;
public static string GetString(string key, string defaultValue = "");
public static def GetString(key as string, defaultValue as string = "") as string

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

	print (PlayerPrefs.GetString("Player Name"));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(PlayerPrefs.GetString("Player Name"));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(PlayerPrefs.GetString('Player Name'))