Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PlayerPrefs.GetInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetInt(key: string, defaultValue: int = 0): int;
public static int GetInt(string key, int defaultValue = 0);
public static def GetInt(key as string, defaultValue as int = 0) as int

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

	print (PlayerPrefs.GetInt("Player Score"));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(PlayerPrefs.GetInt("Player Score"));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(PlayerPrefs.GetInt('Player Score'))