Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseReturns true if there are any colliders overlapping the capsule defined by the axis going from start
and end
and having radius
in world coordinates.
// Given the start and end waypoints of a corridor, check if there is enough // room for an object of a certain width to pass through. function CorridorIsWideEnough(startPt: Vector3, endPt: Vector3, width: float) { return Physics.CheckCapsule(startPt, endPt, width); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { bool CorridorIsWideEnough(Vector3 startPt, Vector3 endPt, float width) { return Physics.CheckCapsule(startPt, endPt, width); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def CorridorIsWideEnough(startPt as Vector3, endPt as Vector3, width as float) as bool: return Physics.CheckCapsule(startPt, endPt, width)