Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.
This value is usually changed in Edit->Project Settings->Physics
inspector instead of from scripts.
Physics.bounceThreshold = 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Physics.bounceThreshold = 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Physics.bounceThreshold = 1