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PhysicMaterial.PhysicMaterial

public function PhysicMaterial()

Description

Creates a new material.

It is usually easier to just use collider.material and modify the attached material directly.

	// Creates a new material and attaches it

function Start () { var material = new PhysicMaterial(); material.dynamicFriction = 1; collider.material = material; }
public function PhysicMaterial(name: string)

Description

Creates a new material named name.

	// Creates a new material attaches and attaches it

function Start () { var material = new PhysicMaterial("New Material"); material.dynamicFriction = 1; collider.material = material; }