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CloseReturns the directory name component of the specified path string.
The string returned by this method consists of all characters between the first and last DirectorySeparatorChar or AltDirectorySeparatorChar character in the path. The first separator character is included, but the last separator character is not included in the returned string.
//Remember to import IO to make Path work. import System.IO; function Start () { //This will print "/Path/To/A/File". Debug.Log(Path.GetDirectoryName("/Path/To/A/File/foo.txt")); }
using System.IO; using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Debug.Log(Path.GetDirectoryName("/Path/To/A/File/foo.txt")); } }
import System.IO import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Debug.Log(Path.GetDirectoryName('/Path/To/A/File/foo.txt'))