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CloseThe IP address of the proxy server.
function Awake() { Network.proxyIP = "1.1.1.1"; Network.proxyPort = 1111; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Awake() { Network.proxyIP = "1.1.1.1"; Network.proxyPort = 1111; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Awake() as void: Network.proxyIP = '1.1.1.1' Network.proxyPort = 1111