Set the maximum amount of connections/players allowed.
Setting it to 0 means no new connections can be made but the existing ones stay connected. Setting it to -1 means the maximum connections count is set to the same number of current open connections. In that case, if a players drops then the slot is still open for him. This cannot be set higher than the connection count given in Network.InitializeServer.
function StartGameNow() { // Don't allow any more players Network.maxConnections = -1; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void StartGameNow() { Network.maxConnections = -1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def StartGameNow() as void: Network.maxConnections = (-1)