Set the log level for network messages (default is Off).
For a description of the different log levels have a look at the NetworkLogLevel enum.
function Start () { Network.logLevel = NetworkLogLevel.Full; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Network.logLevel = NetworkLogLevel.Full; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Network.logLevel = NetworkLogLevel.Full