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CloseSet the password for the server (for incoming connections).
This must be matched in the Network.Connect routine on the clients. Pass "" to specify no password (this is default).
function ConnectToServer () { Network.Connect("127.0.0.1", 25000, "HolyMoly"); } function LaunchServer () { Network.incomingPassword = "HolyMoly"; Network.InitializeServer(32, 25000); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void ConnectToServer() { Network.Connect("127.0.0.1", 25000, "HolyMoly"); } void LaunchServer() { Network.incomingPassword = "HolyMoly"; Network.InitializeServer(32, 25000); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def ConnectToServer() as void: Network.Connect('127.0.0.1', 25000, 'HolyMoly') def LaunchServer() as void: Network.incomingPassword = 'HolyMoly' Network.InitializeServer(32, 25000)