Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NavMeshObstacle.velocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var velocity: Vector3;
public Vector3 velocity;
public velocity as Vector3

Description

Velocity at which the obstacle moves around the NavMesh.

// Simple behaviour to block the player who we assume is controlled
// by a NavMeshAgent.
var obs: NavMeshObstacle;
var player: Transform;
var moveSpeed: float;

function Start () { obs = GetComponent.<NavMeshObstacle>(); }

function Update() { // Find the heading to a target point five units in front of the player. var targetPoint = player.TransformPoint(Vector3.forward * 5.0); var heading = (player.position - transform.position).normalized; // Set the obstacle to move to the target at a predetermined speed. obs.velocity = heading * moveSpeed; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public NavMeshObstacle obs;
    public Transform player;
    public float moveSpeed;
    void Start() {
        obs = GetComponent<NavMeshObstacle>();
    }
    void Update() {
        Vector3 targetPoint = player.TransformPoint(Vector3.forward * 5.0F);
        Vector3 heading = player.position - transform.position.normalized;
        obs.velocity = heading * moveSpeed;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public obs as NavMeshObstacle

	public player as Transform

	public moveSpeed as float

	def Start() as void:
		obs = GetComponent[of NavMeshObstacle]()

	def Update() as void:
		targetPoint as Vector3 = player.TransformPoint((Vector3.forward * 5.0F))
		heading as Vector3 = (player.position - transform.position).normalized
		obs.velocity = (heading * moveSpeed)