Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseImplement OnDrawGizmos if you want to draw gizmos that are also pickable and always drawn.
This allows you to quickly pick important objects in your scene.
Note that OnDrawGizmos will use a mouse position that is relative to the Scene View.This function does not get called if the component is collapsed in the inspector.function OnDrawGizmos() { // Draw a yellow sphere at the transform's position Gizmos.color = Color.yellow; Gizmos.DrawSphere (transform.position, 1); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnDrawGizmos() { Gizmos.color = Color.yellow; Gizmos.DrawSphere(transform.position, 1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnDrawGizmos() as void: Gizmos.color = Color.yellow Gizmos.DrawSphere(transform.position, 1)