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public static function DrawSphere(center: Vector3, radius: float): void;
public static void DrawSphere(Vector3 center, float radius);
public static def DrawSphere(center as Vector3, radius as float) as void


Draws a solid sphere with center and radius.

	function OnDrawGizmosSelected () {
		// Draw a yellow sphere at the transform's position
		Gizmos.color = Color.yellow;
		Gizmos.DrawSphere (transform.position, 1);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnDrawGizmosSelected() {
        Gizmos.color = Color.yellow;
        Gizmos.DrawSphere(transform.position, 1);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnDrawGizmosSelected() as void:
		Gizmos.color = Color.yellow
		Gizmos.DrawSphere(transform.position, 1)