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Mathf.Min

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public static function Min(a: float, b: float): float;
public static float Min(float a, float b);
public static def Min(a as float, b as float) as float
public static function Min(params values: float[]): float;
public static float Min(params float[] values);
public static def Min(*values as float[]) as float

Description

Returns the smallest of two or more values.

	// prints 1.2
	print(Mathf.Min(1.2, 2.4));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(Mathf.Min(1.2F, 2.4F));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(Mathf.Min(1.2F, 2.4F))

public static function Min(a: int, b: int): int;
public static int Min(int a, int b);
public static def Min(a as int, b as int) as int
public static function Min(params values: int[]): int;
public static int Min(params int[] values);
public static def Min(*values as int[]) as int

Description

Returns the smallest of two or more values.

	// prints 1
	print(Mathf.Min(1, 2));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        print(Mathf.Min(1, 2));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		print(Mathf.Min(1, 2))