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Material.SetTextureScale

public function SetTextureScale(propertyName: string, scale: Vector2): void;

Description

Sets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, GetTextureScale.

	function Update () {
		// Animates main texture scale in a funky way!
		var scaleX : float = Mathf.Cos (Time.time) * 0.5 + 1;
		var scaleY : float = Mathf.Sin (Time.time) * 0.5 + 1;
		renderer.material.SetTextureScale ("_MainTex", Vector2(scaleX,scaleY));
	}