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CloseThe texture scale of the main texture.
The same as using GetTextureScale or SetTextureScale with "_MainTex"
name.
function Update () { // Animates main texture scale in a funky way! var scaleX : float = Mathf.Cos (Time.time) * 0.5 + 1; var scaleY : float = Mathf.Sin (Time.time) * 0.5 + 1; renderer.material.mainTextureScale = Vector2 (scaleX,scaleY); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { float scaleX = Mathf.Cos(Time.time) * 0.5F + 1; float scaleY = Mathf.Sin(Time.time) * 0.5F + 1; renderer.material.mainTextureScale = new Vector2(scaleX, scaleY); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: scaleX as float = ((Mathf.Cos(Time.time) * 0.5F) + 1) scaleY as float = ((Mathf.Sin(Time.time) * 0.5F) + 1) renderer.material.mainTextureScale = Vector2(scaleX, scaleY)