Set the minimum update rate for master server host information update.
Normally host updates are only sent if something in the host information has changed (like connected players). The update rate defines the minimum amount of time which may elapse between host updates. The default value is 60 seconds minimum update rate (where a check is made for changes). So if one host update is sent and then some field changes 10 seconds later then the update will possibly sent 50 seconds later (at the next change check). If this is set to 0 then no updates are sent, only initial registration information.
function StartServer() { Network.InitializeServer(32, 25002); // No host information updates after initial registration MasterServer.updateRate = 0; MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void StartServer() { Network.InitializeServer(32, 25002); MasterServer.updateRate = 0; MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def StartServer() as void: Network.InitializeServer(32, 25002) MasterServer.updateRate = 0 MasterServer.RegisterHost('MyUniqueGameType', 'JohnDoes game', 'l33t game for all')