Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Lightmapping.Tetrahedralize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function Tetrahedralize(positions: Vector3[], outIndices: int[], outPositions: Vector3[]): void;
public static void Tetrahedralize(Vector3[] positions, int[] outIndices, Vector3[] outPositions);
public static def Tetrahedralize(positions as Vector3[], outIndices as int[], outPositions as Vector3[]) as void

Description

Calculates a Delaunay Tetrahedralization of the 'positions' point set - the same way the lightmapper.

Tetrahedralizes the space for Light Probes. outIndices index into the array of outPositions and every four indices correspond to a tetrahedron. During the tetrahedralization any position duplicates withing some tolerance are removed (the first element is kept, subsequent are removed), so outPositions might have fewer elements than positions.