Do not cast shadows (default).
See Also: light component.
// Set light to not cast shadows. light.shadows = LightShadows.None;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { light.shadows = LightShadows.None; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: light.shadows = LightShadows.None