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public var value: float;
public float value;
public value as float


The value of the curve at keyframe.

In a 2D graph you could think of this as the y-value.

See Also: time.

	var curve : AnimationCurve = AnimationCurve.Linear (0, 0, 5, 5);
	// Extract the value from the first keyframe of a curve
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public AnimationCurve curve = AnimationCurve.Linear(0, 0, 5, 5);
    void Example() {
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public curve as AnimationCurve = AnimationCurve.Linear(0, 0, 5, 5)

	def Example() as void: