Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

InteractiveCloth.AttachToCollider

Switch to Manual
public function AttachToCollider(collider: Collider, tearable: bool = false, twoWayInteraction: bool = false): void;

Description

Attaches a collider to the cloth object.

Only has an effect if some vertices of the cloth are intersecting the collider. These vertices will then become static in their position with respect to the collider. If tearable is true, attachments can tear of, depending on the value of attachmentTearFactor. If twoWayInteraction is true, the cloth will apply forces back to the attached rigidbody, depending on the value of attachmentResponse.

See Also: DetachFromCollider function.

	// Attach this transform's collider to a cloth, make 
	// it tearable and two way interactive on forces.
	// REMEMBER: Only has an effect if some vertices of 
	// the cloth are intersecting the collider

var cloth : InteractiveCloth;

function Start() { if(cloth) cloth.AttachToCollider(transform.collider, true, true); else Debug.LogError("No cloth was assigned in the inspector"); }