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Input.GetAxisRaw

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public static function GetAxisRaw(axisName: string): float;
public static float GetAxisRaw(string axisName);
public static def GetAxisRaw(axisName as string) as float

Description

Returns the value of the virtual axis identified by axisName with no smoothing filtering applied.

The value will be in the range -1...1 for keyboard and joystick input. Since input is not smoothed, keyboard input will always be either -1, 0 or 1. This is useful if you want to do all smoothing of keyboard input processing yourself.

	function Update () {
		var speed : float = Input.GetAxisRaw("Horizontal") * Time.deltaTime;
		transform.Rotate (0, speed, 0);	
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        float speed = Input.GetAxisRaw("Horizontal") * Time.deltaTime;
        transform.Rotate(0, speed, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		speed as float = (Input.GetAxisRaw('Horizontal') * Time.deltaTime)
		transform.Rotate(0, speed, 0)