i | Muscle index. |
Get the default minimum value of rotation for a muscle in degrees.
The default minimum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the MuscleName array.
function Start() { var muscleName: String[] = HumanTrait.MuscleName; for (var i = 0; i < HumanTrait.MuscleCount; i++) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { string[] muscleName = HumanTrait.MuscleName; int i = 0; while (i < HumanTrait.MuscleCount) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); i++; } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: muscleName as (string) = HumanTrait.MuscleName i as int = 0 while i < HumanTrait.MuscleCount: Debug.Log(((((muscleName[i] + ' min: ') + HumanTrait.GetMuscleDefaultMin(i)) + ' max: ') + HumanTrait.GetMuscleDefaultMax(i))) i++
See Also: HumanLimit.min, GetMuscleDefaultMax.