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CloseDraw a line going through the list of all points
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Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
// Draw lines to the connected game objects that a script has. // if the target object doesnt have any game objects attached // then it draws a line from the Last checked object to 0,0,0 @CustomEditor (ConnectedPolyLine) class ConnectedPolyLineHandle extends Editor { var positions : Vector3[]; function OnSceneGUI () { if(target.polyLineObjs.Length > 0) positions = new Vector3[target.polyLinesObjs.Length]; for(var i = 0; i < target.polyLineObjs.Length; i++) if(target.polyLineObjs[i]) positions[i] = target.polyLineObjs[i].transform.position; else positions[i] = Vector3.zero; Handles.DrawPolyLine(positions); } }
And the script attached to this handle:
//ConnectedPolyLine.js var polyLineObjs : GameObject[];