Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseDraw an arrow like those used by the move tool.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
// Draw one Arrow on each axis of any GameObject // that has the "DummyArrowCapScript.js" script attached. @CustomEditor (DummyArrowCapScript) class ArrowCap extends Editor { var arrowSize : float = 1; function OnSceneGUI () { Handles.color = Color.red; Handles.ArrowCap(0, target.transform.position + Vector3(5,0,0), target.transform.rotation, arrowSize); Handles.color = Color.green; Handles.ArrowCap(0, target.transform.position + Vector3(0,5,0), target.transform.rotation, arrowSize); Handles.color = Color.blue; Handles.ArrowCap(0, target.transform.position + Vector3(0,0,5), target.transform.rotation, arrowSize); } }
And the script attached to this Handle: