Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Gizmos.DrawWireCube

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function DrawWireCube(center: Vector3, size: Vector3): void;
public static void DrawWireCube(Vector3 center, Vector3 size);
public static def DrawWireCube(center as Vector3, size as Vector3) as void

Description

Draw a wireframe box with center and size.

	function OnDrawGizmosSelected () {
		// Draw a yellow cube at the transforms position
		Gizmos.color = Color.yellow;
		Gizmos.DrawWireCube (transform.position, Vector3 (1,1,1));
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnDrawGizmosSelected() {
        Gizmos.color = Color.yellow;
        Gizmos.DrawWireCube(transform.position, new Vector3(1, 1, 1));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnDrawGizmosSelected() as void:
		Gizmos.color = Color.yellow
		Gizmos.DrawWireCube(transform.position, Vector3(1, 1, 1))