Samples an animation at a given time for any animated properties.
It is recommended to use the Animation interface instead for performance reasons.
This will sample animation
at the given time
.
Any component properties that are animated in the clip will be replaced with the sampled value.
Most of the time you want to use Animation.Play instead. SampleAnimation is useful when you need to jump between frames in an unordered way or
based on some special input.
// Plays an animation clip backwards by sampling it every frame. var clip : AnimationClip; function Update() { gameObject.SampleAnimation(clip, clip.length - Time.time); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public AnimationClip clip; void Update() { gameObject.SampleAnimation(clip, clip.length - Time.time); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public clip as AnimationClip def Update() as void: gameObject.SampleAnimation(clip, (clip.length - Time.time))